dailydot:

Disney’s newest animated short stars a very hungry puppy

Disney’s next star is something to feast your eyes on.

Winston, an energetic (and seemingly always hungry) Boston terrier, is front and center in Disney’s newest animated short, Feast. With only about a minute of footage, Winston is already making a vast first impression as he goes on a culinary journey full of things that most of us probably wouldn’t ever feed to our dogs.

Our hearts are in love, but our brains have to wonder if that dog is medically okay after eating everything in this video.

renietan:

wake up america

renietan:

wake up america

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

ventusthecorgi:

Hope everyone is having a great Saturday! 😛 Here’s a derpy baby Bagel pic to make it even better! 😝💞💕💞 #throwbackSaturday?

ventusthecorgi:

Hope everyone is having a great Saturday! 😛 Here’s a derpy baby Bagel pic to make it even better! 😝💞💕💞 #throwbackSaturday?

akatsukilo:

bae: come over
me: im busy
bae: my parents aren’t home
me: im busy
bae: im playing guilty gear
me: image

kathmacindeor:

spooning

kathmacindeor:

spooning

bohim:

Then I decide to be quiet instead of explaining what I actually wanted to say.

trinketgeek:

After finishing the Smash Balls I can finally do some pokemon stuff, haha! Here’s some pokeballs that have been requested a lot; the Pikachu evolutionary line! :D

Raichu is my favorite electric type, so I’d love to see him getting a mega evolution, but I feel like it’s unlikely. That won’t stop me hoping though! XD

Also I’m going to make a few pokemon pumpkin pendants for Halloween. Just Pikachu for now, I’ll make more soon. :)

Pendants by Trinket Geek:

Pikachu Family Pokeballs

Pokemon Pumpkin Pendants

tearzah:

things that make me happy:

  • people being interested in my ocs
  • people liking my ocs
  • people asking about my ocs
  • people drawing my ocs
  • People wasting their time , on my ocs. thank you